Select an active hardware unit for deployment.
Relocate within range OR fire upon hostile signatures.
Fire again if stationary. Relocate if firing completed.
Setup defense (one turn) to reroll dice while entrenched.
Ignores the first 1 damage received in any turn.
+1 ATK vs targets seen by scout from a hill.
Move OR Fire. Arcing fire ignores Line of Sight.
Cannot be retreated by Tactical Events.
Roll 1D6 + Modifiers
Gain +1 ATK Damage if 2 friendly units are adjacent to the target.