THE "ADJACENT" RULE: Any tile touching an enemy unit. Units must stop moving immediately upon entering an adjacent tile.
FLANKING: A friendly unit on an adjacent tile grants the attacker +1 on Resolution (max +1 total).
CLOSE QUARTERS COMBAT (CQC): When attacking adjacent units, the defender strikes back if they survive.
LINE OF SIGHT (LOS): A straight line to the target without obstructions from Forests, Hills, or Buildings.
Standard Movement + Standard Shot.
Infantry suffers no penalties on Resolution during this action.
Move full distance. Gain +2 Evasion until the next turn.
No shooting allowed.
Gain +1 on Resolution & ignore Long Range penalties.
No movement allowed.
CQC Mastery: +1 on Resolution when attacking adjacent units.
Slippery: Ignores "Adjacent" movement stops. Can pass through enemies.
Transport: Carries 1 Infantry unit. Infantry can't board and unload the same move.
Battery: MUST use Focus: Shoot protocol to fire.
Splash: Deals damage to the target AND all adjacent tiles.
1: MISS
2-5: HIT - Take damage or retreat (if not activated yet)
6+: CRITICAL HIT
Forest / Ruins / City
Provides Cover (-1 on Resolution for enemy rolls).
Hills
+1 Range. Can see over Forest tiles.
Water / Swamp
Stops movement. Unit cannot fire this turn.