Portfolio Sebastian Nußbaum
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Portfolio Sebastian Nußbaum
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  • About Me
  • Contact

Goldspace (2021)

Goldspace is an indie game i created myself with the help of some freelancers (mainly writing, art and music).

Play the full game:

Explore a dying galaxy in this high-octane, story-driven twin stick shooter. Upgrade your arsenal and gun your way through dynamic, fully destructible environments. Can you find a New Earth?

With an 18,000+ word script, Goldspace features multiple endings and optional missions. Bond with your crew, negotiate with rogue opportunists, and discover the dark truth behind your mission.

Take your pick of weapons as you torch, freeze, or blast your own way through 40+ enemy types. Cause reactive destruction by burning fuel, setting off alarms, damaging engines, and more.

Fly your ship where you want to go, whether that means targeting alien outposts, wealthy merchant ships, or derelict wrecks. Upon arrival, explore immense levels with secrets and multiple routes to each goal.

Soundtrack:

Get the soundtrack if you want to support it.

Features:

  • Expansive, non-linear levels
  • Advanced dialogue system with unlockable hidden content
  • Light RPG elements for levelling up health and hacking
  • Robust shop for purchasing and upgrading equipment
  • Fully customizable controls including gamepad support

Content:

  • 40+ enemies ranging from mutated aliens to defense sentinels
  • 20+ levels (including 5+ secret levels)
  • Multiple endings with different narrative and gameplay structures
  • Expansive space map with optional locations
  • Deep lore and backstory

Join the community to get the latest updates:

Check out the dev log:

I started fully working on the game in 2017 after having worked on the engine and prototype already in 2014 pausing on producing a new album.

I teamed up with Hershall Cook in 2017 to implement an exciting story based on a story vision i had which is the framework for the level design and narrative design. Hershall describes himself as “a writer, game designer, and generally weird person from Milwaukee, WI” and is a fantastic person to work with. Check out his Twitter to follow his other projects.

Background story:

By the year 3050, humanity depleted Earth’s natural resources. Hardscrabble soil led to famine, and elevated regions became uninhabitable as oxygen levels continued to drop. When aquifers withered away, wealthy countries learned to melt the ice caps for drinkable water, but their overzealous efforts led to flooding that devastated island nations.

It wasn’t the apocalypse, but it was close. Scientists predicted a societal collapse within two centuries and the end of humanity within the millennium.

In a flurry of activity, world leaders instituted a program aimed at discovering a new habitable planet. Space shuttles launched into space, each equipped with a team of twenty. Each team was promised unimaginable wealth should they find a new planet on which humans could live.

The world leaders called this plan Goldspace.

Credits:

  • Game designed, coded and produced by me
  • Writer and Narrative Designer: Hershall Cook (@hershallcook)
  • Testing and motivation boost: Hershall Cook and Bo Derrick
  • Soundtrack by Muchkin (https://soundcloud.com/muchkinmusic) and Sebastian Nußbaum
  • Tile art based on space rogue tile from Oryx (http://oryxdesignlab.com)
  • Startscreen, logo and spaceships in encounters by Valery Kim (https://twitter.com/849Kim)
  • Intro screens and dialogue portraits by Ivan Alifanov (https://twitter.com/vizgoovizg)
  • Decision portraits: Midio (http://midio.co)
  • Intro Voice Over: Chuck Matthews
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