Sebastian Nußbaum

Sebastian Nußbaum is Chief Creative Officer and Game Director at Sixteen Tons Entertainment and a game executive with more than 25 years of experience in the games industry.

At Sixteen Tons, he is responsible for the creative vision and long-term growth of the Emergency franchise, while also helping to create and shape the company’s next generation of games. Working closely with teams across product, design, art, and technology, he focuses on building engaging experiences that combine creative excellence with sustainable business success.

Prior to joining Sixteen Tons, Sebastian spent more than 16 years at Berlin-based Wooga, where he served as Vice President Creative. During his time there, he helped shape some of the most successful games in the hidden-object genre, including Pearl’s Peril and June’s Journey. He was responsible for creative strategy, product vision, portfolio decisions, and guiding multidisciplinary teams from concept and prototyping through production and live operations.

Before Wooga, Sebastian worked as a Creative Director, Creative Manager, Designer, Producer, and Level Designer for award-winning studios and agencies. He entered the games industry in 2000 as a level designer developing titles for the Game Boy Color.

Beyond gaming, Sebastian produces music under the alias mabafu, exploring genres ranging from dub and reggae to ska and Latin influences. He also develops indie and board games under the Bombini label, including Goldspace

Sebastian studied Media Art & Design at Bauhaus University Weimar.

Biggest financially success:

  • 2017-today: June’s Journey (mobile game): Number one hidden object game worldwide. Over $1.5B lifetime revenue.
  • 2013-2020: Pearl’s Peril (mobile game): Inventing episodic storytelling in the casual games market.
  • 2008: Schnuffel: Platin Single, Gold Album, Merchandise, Radio plays, Games

Awards & Nominations:

  • 2021- 2025: Leading employer Germany 2025. Exclusively awarded to the country’s top 1% (fifth year in a row)
  • 2022: Switchcraft being finalist in best user experience category of Webby Awards
  • 2022: Leading employer Germany 2022. Exclusively awarded to the country’s top 1% (second year in a row)
  • 2021: Best Pick Up & Play in the @GooglePlay Best Of 2021 Awards for Switchcraft
  • 2021: Leading employer Germany 2021. Exclusively awarded to the country’s top 1%
  • 2018: Pearl’s Peril nominated at Mobile Games Awards as Finalist (Best Game Management & Live Ops)
  • 2017: June’s Journey won ‘Best Web Game of 2017’ on Facebook
  • 2015: Best ranked talk @ F2P Summit at GDC 2015 SF, USA
  • 2015: Tabby Awards 2015, Agent Alice is “Best iPad game” in category “Adventure”
  • 2014: Pearl’s Peril nominated at Develop Awards 2014 as Finalist
  • 2008: Platin Single (Schnuffel – Kuschel Song)

Talks & lectures:

Games which left behind a lasting good impression on me:

Top5 digital games:

Top board games:

All time digital game favorites:

No brainers i like:

  • Civilization Series (PC + Amiga 500):
  • Command & Conquer Series (PC): The reason i bought a PC and started playing multiplayer
  • Cyberpunk 2077
  • Deus Ex Series (PC): Amazing freedom of choice with a super deep game world and story
  • Division 2: Very nice worldbuilding and shooting mechanic.
  • Dishonored Series (PC): Has a really unique game world and reminded my of the first Deus Ex.
  • Fallout Series (PC): I love the setting, artwork and freedom of choice in these games.
  • Grand Theft Auto Series (PC + Nintendo DS): Just a great game series.
  • Halflife Series (PC): Just a great game series.
  • Wichter 3: Reminded me a lot of “Das Schwarze Auge: Schicksalsklinge” but is also just a great game.