Sebastian Nußbaum
Sebastian Nußbaum is Chief Creative Officer and Game Director at Sixteen Tons Entertainment and a game executive with more than 25 years of experience in the games industry.
At Sixteen Tons, he is responsible for the creative vision and long-term growth of the Emergency franchise, while also helping to create and shape the company’s next generation of games. Working closely with teams across product, design, art, and technology, he focuses on building engaging experiences that combine creative excellence with sustainable business success.
Prior to joining Sixteen Tons, Sebastian spent more than 16 years at Berlin-based Wooga, where he served as Vice President Creative. During his time there, he helped shape some of the most successful games in the hidden-object genre, including Pearl’s Peril and June’s Journey. He was responsible for creative strategy, product vision, portfolio decisions, and guiding multidisciplinary teams from concept and prototyping through production and live operations.
Before Wooga, Sebastian worked as a Creative Director, Creative Manager, Designer, Producer, and Level Designer for award-winning studios and agencies. He entered the games industry in 2000 as a level designer developing titles for the Game Boy Color.
Beyond gaming, Sebastian produces music under the alias mabafu, exploring genres ranging from dub and reggae to ska and Latin influences. He also develops indie and board games under the Bombini label, including Goldspace.
Sebastian studied Media Art & Design at Bauhaus University Weimar.