Sebastian Nußbaum
I am Vice President Creative at Berlin-based Wooga, where I’ve been shaping hit games since 2009 – including genre-defining titles like Pearl’s Peril and June’s Journey. In my role, I set the company’s creative vision, decide when and where to launch new products, and build and guide teams from concept through prototyping to production to live ops – always balancing creative ambition with business impact. I aim to empower teams and create an environment where individuals thrive with real ownership.
Before joining Wooga, I worked as a Creative Director, Creative Manager, Designer, and Producer for award-winning studios and agencies, starting my career in 2000 as a level designer for the Game Boy Color.
For a complete career overview, please visit my LinkedIn profile.
Beyond gaming, I am passionate about music production under the alias mabafu—a genre-hopping journey from dub to Latin to ska, depending on where life takes me. My passion sparked during childhood travels with my mom, digging up ragga muffin tapes in the Caribbean. By ’99, I was spinning records at parties and playing bass with Dialektik Optimal.
Since then, it’s been all about the offbeat: producing, writing melodies, and jamming live with incredible guests. Albums drop every few years—when the stars (and my schedule) align.
I also create indie and board games under the alias Bombini, such as Goldspace.
I studied Media Art & Design at Bauhaus University Weimar.